A published Selection
Game design, explained by people who do it
10 videos, 3 h 22
10 videos on why some games feel good in the hand and others do not. Mechanics, level design, feedback, and the choices behind them.
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- 01
How To Think Like A Game Designer
Game Maker's Toolkit
The mindset first. Watch this and the other 9 videos land harder.
- 02
Secrets of Game Feel and Juice
Game Maker's Toolkit
Takes apart the small effects that make a button press satisfying.
- 03
What Makes a Good Puzzle?
Game Maker's Toolkit
Why some puzzles teach you something and others just block the door.
- 04
What Makes a Good Combat System?
Game Maker's Toolkit
Breaks combat into the decisions it asks of you, using several games as evidence.
- 05
How Level Design Can Tell a Story
Game Maker's Toolkit
How a room tells you what happened in it without a single line of dialogue.
- 06
Ten Principles for Good Level Design
GDC Festival of Gaming
A working designer's checklist for building a level, given at a developer conference.
- 07
Level Design Workshop: Designing Celeste
GDC Festival of Gaming
Celeste's designer walks through single screens and why each one is shaped that way.
- 08
The Two Types of Random in Game Design
Game Maker's Toolkit
The difference between randomness that makes a game interesting and randomness that ruins it.
- 09
Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc
Design Doc
How games teach you their rules without stopping to explain them.
- 10
When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits
Extra Credits
Separates hard games you want to retry from hard games that just waste your time.
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