A published Selection

Game design, explained by people who do it

10 videos, 3 h 22

10 videos on why some games feel good in the hand and others do not. Mechanics, level design, feedback, and the choices behind them.

Ask for something of your own

One sentence, in your own words. It never touches this Selection.

3 requests left today, free

  1. 01

    How To Think Like A Game Designer

    Game Maker's Toolkit

    The mindset first. Watch this and the other 9 videos land harder.

  2. 02

    Secrets of Game Feel and Juice

    Game Maker's Toolkit

    Takes apart the small effects that make a button press satisfying.

  3. 03

    What Makes a Good Puzzle?

    Game Maker's Toolkit

    Why some puzzles teach you something and others just block the door.

  4. 04

    What Makes a Good Combat System?

    Game Maker's Toolkit

    Breaks combat into the decisions it asks of you, using several games as evidence.

  5. 05

    How Level Design Can Tell a Story

    Game Maker's Toolkit

    How a room tells you what happened in it without a single line of dialogue.

  6. 06

    Ten Principles for Good Level Design

    GDC Festival of Gaming

    A working designer's checklist for building a level, given at a developer conference.

  7. 07

    Level Design Workshop: Designing Celeste

    GDC Festival of Gaming

    Celeste's designer walks through single screens and why each one is shaped that way.

  8. 08

    The Two Types of Random in Game Design

    Game Maker's Toolkit

    The difference between randomness that makes a game interesting and randomness that ruins it.

  9. 09

    Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc

    Design Doc

    How games teach you their rules without stopping to explain them.

  10. 10

    When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits

    Extra Credits

    Separates hard games you want to retry from hard games that just waste your time.

Saving to your Library needs a Pass. The 30-day Pass is €5. Watching stays free.