A published Selection
Games worth thinking about
10 videos, 4 h 03
10 essays that treat games as things worth arguing over. Space, difficulty, violence, and what a game is for.
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- 01
What Games Are Like For Someone Who Doesn't Play Games
Razbuten
Watching a non-player struggle shows how much games assume. Best opening here.
- 02
Games that Don't Fake the Space
Jacob Geller
On games whose places feel real because they were not faked. Changes how you look.
- 03
Games that Aren't Games
Jacob Geller
Where the boundary of the word game sits, and why anyone should care.
- 04
Games that Won't Leave the Dark
Jacob Geller
How darkness and light get used as design tools, not just atmosphere.
- 05
Difficulty is Weird
Razbuten
Unpicks what people actually mean when they call a game hard.
- 06
Video Game Cities Are Weird
Razbuten
Why game cities never work like real ones, and what that costs.
- 07
The Best Games Are Kinda Bad
Razbuten
An argument for rough edges over polish. Uncomfortable and useful.
- 08
Errant Signal - Violence In Games
Errant Signal
The violence debate handled carefully rather than as a headline.
- 09
How the Heck Do We Talk About Outer Wilds?
Errant Signal
On criticising a game whose whole value is not knowing things yet.
- 10
DUSK and the Design of 90's FPS Games
Errant Signal
What the 1990s shooter actually did well, judged by a game that copies it.
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