A published Selection

Games worth thinking about

10 videos, 4 h 03

10 essays that treat games as things worth arguing over. Space, difficulty, violence, and what a game is for.

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  1. 01

    What Games Are Like For Someone Who Doesn't Play Games

    Razbuten

    Watching a non-player struggle shows how much games assume. Best opening here.

  2. 02

    Games that Don't Fake the Space

    Jacob Geller

    On games whose places feel real because they were not faked. Changes how you look.

  3. 03

    Games that Aren't Games

    Jacob Geller

    Where the boundary of the word game sits, and why anyone should care.

  4. 04

    Games that Won't Leave the Dark

    Jacob Geller

    How darkness and light get used as design tools, not just atmosphere.

  5. 05

    Difficulty is Weird

    Razbuten

    Unpicks what people actually mean when they call a game hard.

  6. 06

    Video Game Cities Are Weird

    Razbuten

    Why game cities never work like real ones, and what that costs.

  7. 07

    The Best Games Are Kinda Bad

    Razbuten

    An argument for rough edges over polish. Uncomfortable and useful.

  8. 08

    Errant Signal - Violence In Games

    Errant Signal

    The violence debate handled carefully rather than as a headline.

  9. 09

    How the Heck Do We Talk About Outer Wilds?

    Errant Signal

    On criticising a game whose whole value is not knowing things yet.

  10. 10

    DUSK and the Design of 90's FPS Games

    Errant Signal

    What the 1990s shooter actually did well, judged by a game that copies it.

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