A published Selection

Nintendo, taken apart

10 videos, 8 h 15

10 videos on how Nintendo thinks. Mario's levels, Zelda's dungeons and open world, and the odd corners of Super Mario 64.

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  1. 01

    How the inventor of Mario designs a game

    Vox

    Miyamoto's method in plain terms. The shortest way into everything else here.

  2. 02

    Nintendo's Game Design Philosophy - NZGDC 2025

    KIWI TALKZ

    Pulls Nintendo's repeated design habits into one set of stated rules.

  3. 03

    How Nintendo Solved Zelda's Open World Problem

    Game Maker's Toolkit

    Why Breath of the Wild's map keeps pulling you sideways instead of forward.

  4. 04

    How Zelda's Puzzle Box Dungeons Work

    Game Maker's Toolkit

    The structure hiding under every classic Zelda dungeon, drawn out clearly.

  5. 05

    Has Zelda Changed Forever?

    Game Maker's Toolkit

    What the series gave up to become open world, and whether it was worth it.

  6. 06

    The Design of Breath of the Wild's Great Plateau // HeavyEyed

    HeavyEyed

    One opening area, examined as the tutorial it quietly is.

  7. 07

    The Story of Super Mario Bros. 3

    Gaming Historian

    How the best-selling NES Mario was built and sold, including the film tie-in.

  8. 08

    The Story of Super Mario World

    Gaming Historian

    The launch game that had to justify a new console, and how it did.

  9. 09

    SM64’s Invisible Walls Explained Once and for All

    pannenkoek2012

    The definitive answer on Mario 64's invisible walls, from the person who mapped them.

  10. 10

    Can You Get a Star in Super Mario 64 Using Only ONE Button?

    pannenkoek2012

    An absurd constraint used to reveal how Mario 64's movement really works.

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