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Retro consoles and how they worked
10 videos, 2 h 11
10 videos on the machines themselves. What was inside an NES, a Game Boy or a PlayStation, and what those chips could and could not do.
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- 01
NES Hardware Explained
NesHacker
The simplest complete tour of a console's parts. Good grounding for everything after.
- 02
NES Graphics Explained
NesHacker
Why NES sprites and backgrounds look exactly the way they do.
- 03
The Insane Engineering of the Gameboy
Real Engineering
How a cheap grey handheld outlasted better-specced rivals, from an engineering view.
- 04
How Graphics worked on the Nintendo Game Boy | MVG
Modern Vintage Gamer
The tile and sprite system behind every Game Boy screen you remember.
- 05
How Graphics worked on the Super NES | MVG
Modern Vintage Gamer
Mode 7, layers, and the tricks that made SNES games look expensive.
- 06
Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01
Retro Game Mechanics Explained
The technical version, register by register, if the overview left you curious.
- 07
How the Sega Genesis / MegaDrive Worked
Retro48K
Sega's side of the 16-bit war, and why its games sound and move differently.
- 08
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
Modern Vintage Gamer
Explains the wobble everyone remembers, and the missing hardware behind it.
- 09
Why the limitations of the N64 and PS1 mattered
Modern Vintage Gamer
Compares two rival machines by what each one made hard for developers.
- 10
Game Boy Advance: Incredible tech on just 2 AA Batteries
Modern Vintage Gamer
What Nintendo fitted into a handheld running on 2 batteries, and the trade-offs.
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